﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.Graphics;

using SpiritAlight.Input;
using SpiritAlight.Character.Unit;
using SpiritAlight.Stage;
namespace SpiritAlight.Character
{
    abstract public class ASpirit : Army
    {
        #region フィールド

        #endregion


        #region プロパティ
        #endregion

        #region メソッド

        public override void Initialize()
        {
            base.Initialize();
        }

        public override void LoadContent( )
        {
            base.LoadContent();
        }

        public override void Update()
        {
            base.Update();
        }

        public override void Draw()
        {

        }


        #endregion
    }

}
